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Heads Up: Hold'em (1-on-1 Poker)」をダウンロードしてiPhone、iPad、iPod touchでお楽しみください。 Choose your blinds, starting stack size, and how quickly the blinds increase. (In the Settings) Blackjack 21 Pro Multi-Hand. ゲーム


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[R] #ツイ腐テ Heads up - 雪月花の小説 - pixiv
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Heads-Up No Limit Hold'em: Expert Advice for Winning Heads-Up Poker Matches Much in the poker community promises success because of what you learn — starting hand charts, pot odds, image building, fancy moves etc. — yet there is


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Texas HoldEm Preflop Odds Chart | poker odds chart pre flop reading opponent hand preflop for. カジノゲームテキサス階段 Michael Beesonpoker · 6 traits that most winning poker players, but particularly heads up hyper turbo players


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見方の例:Aポケットは相手が一人(ヘッズアップ)のランダムハンド相手だと、​%の確率で勝利するが、相手が9名いると%になる。 ※印刷する HU:​「Heads Up」の略です一対一の強さ(勝率)を表しています。 FULLとHUの


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most successful players, including 3- and 4-betting, floating and squeezing, smooth-calling and min-raising, thin value betting, and the evolution of the metagame, along with equilibrium strategies based on starting hands and heads-​up play


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Check out the best poker sites for heads-up hyper-turbos #poker #pokerstars #​pokerstrategy #headsuppoker and subsequently tried to rebuild it from hand histories directly from support - I think we've got some of the hands here but lost a big chunk in the process ANYWAY. Starting a $20 Heads-Up challenge


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in heads-up - do you know your starting odds? What if two overcards are flopped, know what your odds are then? Ever wonder just how "lucky" someone was in a particular hand? With the Texas Holdem Odds Calculator


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Basic Heads Up Poker Strategy and Tips,期待値厨なのに期待値無視する一向に上達しない系男子。 Best Poker Software and Player Tracker with Poker Stats based on Hand History Statistics · << 人規模トナメ6位!


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Ask the great poker players how they'd play a hand and the answer is always, along with equilibrium strategies based on starting hands and heads-up play


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Winning Strategies for Short-handed and Heads Up Play (D & B Poker)が通常 covers some basics (about you as a player, the poker math, starting hands etc​


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Because this game has TF2 and Borderlands unlocks in it, the 'unlocks' shown in the game are stand-ins. I couldn't detect how they were playing differently. There are lots of animation glitches, with characters snapping around and hands folding backwards when conflicting animations play as they talk, or GLADOS falling down from the screen and zipping off. Random player order is something that both games really could have stood to implement. Sometimes, they'll end up repeating themselves if they were interrupted at the wrong time of their speech by some unimportant gameplay. It is a relief to not always have Max to your left in this game, as sometimes I like to limp in with something questionable and Max would raise because a pixie tickled his ear or something. Claptrap is the wildcard Max alternate, though he seems to play SLIGHTLY less randomly. To have this feature in the original, and to remove it from the sequel THIS is inexcusable. Sometimes, I'd raise the minimum amount, and NOBODY would fold. You just won't notice it as often because the players, I will remind you, NEVER SHUT UP. Ash basically plays by betting at most things, rarely folding, and letting everyone else fold to him and grow a chip stack when either Claptrap or Brock would lose when he had something good. You can sit there hammering some key on the keyboard, begging them to JUST.

記録時間: The first is that when a player is all-in and the hands are turned face-up, it shows the heads up poker starting hands of winning next to their names, the way it does on TV.

At least that crowd knows when to put a sock in it.

And then there's GLADOS, the new dealer. At least he was straightforward. Sometimes, the game won't proceed as they chatter, as one player can't take their turn as some extended line comes around. Except for the times he doesn't Sam is also probably the funniest and least grating, especially with his interplay with Max in the background weirdly NOT voiced by the person who played Max in the previous Poker Night game But in heads-up, Sam becomes like Ash and throws chunks of money around to try to get you out until he goes in with some stupid impossible hand that no human would ever attempt. She has a few jokes about raising the blinds, which are not nearly as Winslow always using the same lines. Strong Bad often went out on terrible hands, and was usually the first out when I played Poker Night 1, but SOMEHOW, this strategy makes Ash almost indestructible. Or Tycho will say "You ARE aware that the goal of this game is to have the BEST cards? Even the Dangeresque shades from Poker Night 1 were better than these unlocks. It's a shame, because that was the one time he and I actually were in heads-up mode. Then there was the time where Sam went all-in five hands in a row, because maybe he had a bus to catch and he was as sick of this as I was. None of them would ever look at and think, "It's worth more to get out. The second is that there is no longer an achievement that requires you to get a damned straight flush, which you can go THOUSANDS of hands and never see. Did they ever teach that in Malicious AI School, or were you sick that day? Someone said they had different conversations when they "had a few," but I don't remember. Most of the time, when Sam goes all in, he's got something. I think if Poker Night 2 didn't waste what might be actual HOURS of time repeating the same jokes or GLADOS talking slowly about the SAME CRAP, it might be even less time. He seems to recognize GOOD hands, but also sometimes plays junk. This means you'll see Brock and Claptrap talk about dubstep more than once in an hour-long play session. Sometimes, she makes comments about your play, because all the other players are evidently deaf. First, and most crucially there is NO WAY to turn down the table chatter, like there was in Poker Night 1. I might keep playing to get the achievements that involve all the hideous felts and chips you can buy, but that will involve grinding HUNDREDS more tokens, and playing well until I get a MILLION I think I'd rather try for that straight flush in Poker Night 1. But sometimes he'll say that when everyone else had to CALL to stay in the hand at the start, so he didn't check AS WELL. The absence of this in Poker Night 1 is a bummer for those who can't do this sort of calculation on the fly. The players just aren't as interesting as in Poker Night 1. Sometimes, I'd spend 20 tokens to buy them all drinks, and either someone would be out in two turns, making that drink pointless or I'D be out in that many turns, making ALL of them pointless. The only one which will see much use is the last one, which I won't spoil, but still isn't as cool as any of the unlocks from the first game. At time of writing, I've played twice as much PN1 as I have PN2. I played heads-up against Ash more than any other CPU player. It was easier to take this behavior from a character we know isn't really supposed to be cool, not from a character who is literally an imitation of someone ACTUALLY cool. The ORB from Brock becomes a bowie knife. Or he'll say "let's see the next card! GLADOS, I have Ace-King and TWO QUEENS flopped! I can't state how crushingly annoying this is. Another new feature is buying the players drinks, which is supposed to alter how they play, but I don't know if I won more than once when they were drunk. The computer probably is looking at the hand in a list of best-to-worst instead of the likelihood that my now useless Ace-King will turn into something better. But what made Strong Bad's presence in the game brilliant was that Strong Bad is known for self-aggrandizement that are TOTAL LIES. I think I almost always beat them sober. Sam is the closest to Tycho, the most even and conservative player in the game. Ash has a cursed book that becomes a headdress in TF2. Strong Bad would often bet at stuff, but would back off most of the time someone showed strength. Brock goes out quicker than almost any other player, and I don't think I ever played heads-up against him because he would just blow it somewhere along the line because he thought was good because he saw Smoky and the Bandit. Even in , the engine was beginning to show its age. Ash is the bluffer, who is the stand-in for Strong Bad. There isn't enough variety in what they say to keep it from getting tedious, especially when there are only a few conversations between two characters if they're the only ones left. In that, sometimes he'll go all in and actually have something, rather than doing it with offsuit. Sometimes, GLADOS will claim you're being stupid by folding a good hand. Brock is basically Heavy, but seemingly more likely to go all in when he has a pair of fours, somehow. There was also a crash that happened when I apparently clicked 'fold' too quickly for Claptrap's liking and he just stared at me for all eternity. In every other way, this game isn't as good, but the big ones are the following. Sam folds a lot, but not as much as Tycho, and sometimes, Sam's brain falls out of his hat and he goes all in on suited or some other nonsense. Sticking with the theme of 'things that should have been fixed, but weren't," in Poker Night 1, sometimes Tycho would say "I'll check as well, gentlemen," when he was the last person to check a hand. I think the new AI personalities tend not to make as many interesting games as the original lineup, somehow. Brock goes out a lot, everyone ducks when Ash raises for no reason, Claptrap squawks and flirts with GLADOS, and Sam is just glad to be there.