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In case of players playing, you drop out. The first attacker is decided exactly the same way as in the Duel mode. At the beginning, players can switch any 2 of their cards to other cards, each from its own subdeck. In case of players: if you can react to an attack with a valid card, you are free to choose whom you would like to attack with your used card. FUDOSHIN: immovable mind, a special state of mind. Gameboard: the divided subdecks must be placed on the marked places on the gameboard. If you are attacked with a basic attack with a reinforcing card, you must react to the reinforcing one first. The differences between the Duel and the Competition: The Competition is played with less cards in hand, and players switch and draw cards during the game, which is not possible during the Duel. If you are attacked with a TAIATARI or MAKI AGE card, and you have no valid card against it, you lose one card to your opponent, which he or she may choose without seeing your cards. Put your old card under its own subdeck. When 3 players are in the game, the player who did not receive a bonus card starts the next attack. Deal 3x basic attacks Men, Kote, Do, Tsuki , 4x counterattacks and 5x from the other cards to each player. After neutralizing a yellow attack, the attacker can start a new attack again. Parries a basic attack in the game. Starting the game At the beginning deal 2 cards from the basic attacks subdeck, 3 cards from the counterattacks, and 3 cards from the other cards subdeck to each player. KAMAE: basic stance. All rights reserved.{/INSERTKEYS}{/PARAGRAPH} You can start a new or first attack with the following cards and combinations: Men, Kote, Do, Tsuki attacks: a alone or b together with one reinforcing card Jodan or Seme Other attacking cards Taiatari, Maki age. After you dropped out, your last attacker can draw one card from any of the subdecks as a bonus and can start a new attack. Add the numbers on your basic attack cards: the player with a higher result starts the first attack. After an IPPON is awarded, all players draw as many new cards from any of the subdecks, that they have at least 6 cards in their hands. The new card should be drawn from the top of the subdeck and your switched card should be put under it. If you have more than 6, you can keep them but cannot draw more. It neutralizes SEME card and makes a counterattack card able to answer any type of attacks like a joker. A counterattack can also be answered with another appropriate counterattack or single attack card, and so on. Switching a card is not compulsory. {PARAGRAPH}{INSERTKEYS}They fight each other without drawing new cards during the game. GAMEPLAY Rule to switch cards: Always before you play a card, you must switch one of your cards to a new one from any of the sub-decks without showing. During the game players play cards in turns according to the rules of the Duel mode and as well as the information written on the cards. or a counterattack; OR a basic attack reinforced with a JODAN or SEME card, you must always react to it. AND you must draw a new card from the Counterattacks or the Other Cards sub-deck. You must play a card directly from your actual hand. Examine your totals again. In case of 4 players: you cannot attack your attacker with a single basic or counterattack, except when you use a card that deflects or reflects an attack directly. If you are attacked with a single attack with a MEN, KOTE… etc. After reacting to a reinforcing card, you must react to the basic attack, too. with 2 players Starting the game Before the start the following cards should be discarded from the deck: JIKAN DESU, HANSOKU marks, IPPON marks. The game goes on until the first Ippon. For example, a single MEN attack can be countered with the same MEN card, or a counterattack, which answers, so starts with MEN. RULES OF THE GAME MODE DUEL Cards needed: the whole deck except JIKAN DESU, HANSOKU marks, IPPON marks Number of players: Duration: min. These two can only be played alone without reinforcing cards. You cannot draw this new one from the basic attacks subdeck. It means that if you get a HANSOKU or your opponent receives an IPPON because you have already switched and drawn, but still could not react, you are not allowed to switch and draw again. If more players got the same total, switch the card with the lowest number on it to a new one from its own subdeck. An attack aiming a certain part of the body can always be countered with a same attacking card or an appropriate counterattack card. The other cards should be divided into 3 subdecks: Basic attacks Men, Kote, Do, Tsuki Counterattacks All other cards These subdecks should be shuffled and placed to the marks on the gameboard face-down. When more than 2 players play, in this case this player simply drops out. Hint: Frames of the same colour mark mostly the exact same usage of the cards. However, after an Ippon you can still draw cards until you have 6, as mentioned above. This card cannot be used again. During the Competition, you are awarded an Ippon or your opponent gets a penalty. However, if you answer a counterattack with a basic attack card, your opponent can then start a new attack and does not need to answer your card. If it is your turn to start an attack but you have no valid card to do so, draw one card from the basic attacks subdeck and play that card. BOGYO: parry. If the score is , shuffle the decks and each player gets 5 cards. Deflects a basic or counter attack and neutralizes a TAIATARI or MAKI AGE attack in the game. TAISABAKI: whole body movement. You can try to neutralize it, deflect or reflect it. When you attack successfully during the Duel, you get cards from your opponent. Deflects all attacks in the game. The already played cards can be placed to the competition court.